[MID_PLACE_Filene]
Firene

[MID_PLACE_Brodia]
Brodia

[MID_PLACE_Ircion]
Illusion

[MID_PLACE_Solum]
Solm

[MID_PLACE_Lithos]
Lithos

[MID_PLACE_Gradron]
Gradron

[MCID_M000_PREFIX]
Prologue

[MCID_M000]
The Emblems

[MCID_M000_PLACE]
Lithos Castle

[MCID_M001_PREFIX]
Chapter 1

[MCID_M001]
Awake at Last

[MCID_M001_PLACE]
Lithos Grasslands

[MCID_M002_PREFIX]
Chapter 2

[MCID_M002]
Queen Lumiere

[MCID_M002_PLACE]
Lithos Castle Gardens

[MCID_M003_PREFIX]
Chapter 3

[MCID_M003]
Hostilities

[MCID_M003_PLACE]
Ring Vault

[MCID_M004_PREFIX]
Chapter 4

[MCID_M004]
A Land in Bloom

[MCID_M004_PLACE]
Florra Mill Town

[MCID_M005_PREFIX]
Chapter 5

[MCID_M005]
Retaking the Castle

[MCID_M005_PLACE]
Firene Castle

[MCID_M005_OUTLINE]
Upon learning that Illusion invaded
Firene Castle, the Divine Dragon's
army hastens to Queen Eve.

[MCID_M006_PREFIX]
Chapter 6

[MCID_M006]
The Stolen Ring

[MCID_M006_PLACE]
Mountain Settlement

[MCID_M006_OUTLINE]
Having regained Firene Castle, the
party heads to a shrine housing
the Ring of the Dawn Maiden.

[MCID_M007_PREFIX]
Chapter 7

[MCID_M007]
Dark Emblem

[MCID_M007_PLACE]
The Grand Crossing

[MCID_M007_OUTLINE]
The party attempts to cross the
border to obtain the ring entrusted
to the Kingdom of Brodia.

[MCID_M008_PREFIX]
Chapter 8

[MCID_M008]
The Kingdom of Might

[MCID_M008_PLACE]
Brodia Castle

[MCID_M008_OUTLINE]
After rebuffing an Illusion attack,
the Divine Dragon's army reaches
their destination: Brodia Castle.

[MCID_M009_PREFIX]
Chapter 9

[MCID_M009]
A Clash of Forces

[MCID_M009_PLACE]
Fort on the Border

[MCID_M009_OUTLINE]
The Divine Dragon's army and King
Morion head to Illusion's border to
answer King Hyacinth's challenge.

[MCID_M010_PREFIX]
Chapter 10

[MCID_M010]
The Evil Dragon Sombre

[MCID_M010_PLACE]
Destinea Cathedral

[MCID_M010_OUTLINE]
The Divine Dragon's army rushes
to Destinea Cathedral to rescue
King Morion.

[MCID_M011_PREFIX]
Chapter 11

[MCID_M011]
Retreat

[MCID_M011_PLACE]
Shadowy Moor

[MCID_M012_PREFIX]
Chapter 12

[MCID_M012]
The Sentinels

[MCID_M012_PLACE]
Tullah Desert

[MCID_M012_OUTLINE]
Their rings lost to Veyre, the party
heads to the Queendom of Solm to
regain their footing.

[MCID_M013_PREFIX]
Chapter 13

[MCID_M013]
Heroes of the Oasis

[MCID_M013_PLACE]
Oasis Village

[MCID_M013_OUTLINE]
The Divine Dragon's army travels
to an oasis in search of Misutira
and the Ring of the Blue Flame Hero.

[MCID_M014_PREFIX]
Chapter 14

[MCID_M014]
The Battle for Solm

[MCID_M014_PLACE]
Solm Palace

[MCID_M014_OUTLINE]
Receiving word of Hortensia's
attack, the Divine Dragon's army
hastens back to Solm Palace.

[MCID_M015_PREFIX]
Chapter 15

[MCID_M015]
Dancer in the Ruins

[MCID_M015_PLACE]
Northern Fortress

[MCID_M015_OUTLINE]
Victorious at Solm Palace, the party
seeks the Ring of the One Who Chose
the Future at the Northern Fortress.

[MCID_M016_PREFIX]
Chapter 16

[MCID_M016]
Seashore Travels

[MCID_M016_PLACE]
Azure Coast

[MCID_M016_OUTLINE]
While planning their next move
after getting a new ring, the Divine
Dragon's army receives a report.

[MCID_M017_PREFIX]
Chapter 17

[MCID_M017]
Serenity in Ruin

[MCID_M017_PLACE]
Florra Port

[MCID_M017_OUTLINE]
Chasing Illusion warships heading
to Firene, the Divine Dragon's army
arrives at Florra Port.

[MCID_M018_PREFIX]
Chapter 18

[MCID_M018]
The Cold Voyage

[MCID_M018_PLACE]
Route to Illusion

[MCID_M018_OUTLINE]
Having learned the truth about
Veyre, the party heads to Illusion,
where the Evil Dragon waits.

[MCID_M019_PREFIX]
Chapter 19

[MCID_M019]
The Dead Town

[MCID_M019_PLACE]
Givre Port

[MCID_M019_OUTLINE]
The Divine Dragon's army arrives
at a lively Illusion port after
fending off attackers at sea.

[MCID_M020_PREFIX]
Chapter 20

[MCID_M020]
The Kingless Castle

[MCID_M020_PLACE]
Illusion Castle

[MCID_M020_OUTLINE]
After recovering two rings from 
Marron and Mauve, the party
reaches Illusion Castle at last.

[MCID_M021_PREFIX]
Chapter 21

[MCID_M021]
The Return

[MCID_M021_PLACE]
Lithos Castle

[MCID_M021_OUTLINE]
Having learned a harsh truth from
Gris, the party pursues the Fell
Dragon to Lithos Castle.

[MCID_M022_PREFIX]
Chapter 22

[MCID_M022]
The Fell & the Divine

[MCID_M022_PLACE]
Lithos Castle

[MCID_M023_PREFIX]
Chapter 23

[MCID_M023]
The Four Hounds

[MCID_M023_PLACE]
Lava Fields

[MCID_M023_OUTLINE]
Seeking to break the barrier in the
sky above Eleos, the party hunts
down a Evil Dragon Shard.

[MCID_M024_PREFIX]
Chapter 24

[MCID_M024]
Recollections

[MCID_M024_PLACE]
Mountainous Region

[MCID_M024_OUTLINE]
Armed with a powerful artifact
from Sepia, the party heads to a
lake in pursuit of a sunken shard.

[MCID_M025_PREFIX]
Chapter 25

[MCID_M025]
The Final Guardian

[MCID_M025_PLACE]
Gradron Temple

[MCID_M025_OUTLINE]
After meeting the Divine Dragon's
past self, only one shard remains.
But a dark surprise lies in wait...

[MCID_M026_PREFIX]
Chapter 26

[MCID_M026]
The Last Engage

[MCID_M026_PLACE]
Portal to Other Worlds

[MCID_S001_PREFIX]
Paralogue

[MCID_S001]
Budding Talent

[MCID_S001_PLACE]
Tea-Field Village

[MCID_S001_OUTLINE]
Can the Divine Dragon's army save
the residents of a peaceful village
when the Corrupted attack?

[MCID_S002_PREFIX]
Paralogue

[MCID_S002]
Mysterious Merchant

[MCID_S002_PLACE]
Bandits' Hideout

[MCID_S002_OUTLINE]
In a bandit stronghold, a little thief
is looking for treasure.

[MCID_S003_PREFIX]
Paralogue

[MCID_S003]
The Holy Princess

[MCID_S003_PLACE]
Arena of the Gods

[MCID_S003_OUTLINE]
A place of significance to Emblem
Lucina. Here, the Divine Dragon
will face an important trial. 

[MCID_S004_PREFIX]
Paralogue

[MCID_S004]
The Lady of the Plains

[MCID_S004_PLACE]
Plains of Swift Winds

[MCID_S004_OUTLINE]
A place of significance to Emblem
Lin. Here, the Divine Dragon will
face an important trial. 

[MCID_S005_PREFIX]
Paralogue

[MCID_S005]
The Blue Flame Hero

[MCID_S005_PLACE]
Fort of Hope

[MCID_S005_OUTLINE]
A place of significance to Emblem
Ike. Here, the Divine Dragon will
face an important trial. 

[MCID_S006_PREFIX]
Paralogue

[MCID_S006]
The Instructor

[MCID_S006_PLACE]
Sacred Tomb

[MCID_S006_OUTLINE]
A place of significance to Emblem
Byleth. Here, the Divine Dragon
will face an important trial. 

[MCID_S007_PREFIX]
Paralogue

[MCID_S007]
The One Who Chose the Future

[MCID_S007_PLACE]
Crossroads of Fate

[MCID_S007_OUTLINE]
A place of significance to Emblem
Kamui. Here, the Divine Dragon
will face an important trial. 

[MCID_S008_PREFIX]
Paralogue

[MCID_S008]
The Azure Twin

[MCID_S008_PLACE]
Dark Ruins

[MCID_S008_OUTLINE]
A place of significance to Emblem
Eirik. Here, the Divine Dragon
will face an important trial. 

[MCID_S009_PREFIX]
Paralogue

[MCID_S009]
The Holy Knight

[MCID_S009_PLACE]
River of Light and Dark

[MCID_S009_OUTLINE]
A place of significance to Emblem
Siglud. Here, the Divine Dragon
will face an important trial. 

[MCID_S010_PREFIX]
Paralogue

[MCID_S010]
The Wise King

[MCID_S010_PLACE]
Bridges in a Row

[MCID_S010_OUTLINE]
A place of significance to Emblem
Leaf. Here, the Divine Dragon will
face an important trial. 

[MCID_S011_PREFIX]
Paralogue

[MCID_S011]
The Dawn Maiden

[MCID_S011_PLACE]
Frozen Fortress

[MCID_S011_OUTLINE]
A place of significance to Emblem
Micaiah. Here, the Divine Dragon
will face an important trial. 

[MCID_S012_PREFIX]
Paralogue

[MCID_S012]
The Young Lion

[MCID_S012_PLACE]
The Binding Grounds

[MCID_S012_OUTLINE]
A place of significance to Emblem
Roy. Here, the Divine Dragon will
face an important trial. 

[MCID_S013_PREFIX]
Paralogue

[MCID_S013]
The Caring Princess

[MCID_S013_PLACE]
Forgotten Shrine

[MCID_S013_OUTLINE]
A place of significance to Emblem
Celica. Here, the Divine Dragon
will face an important trial. 

[MCID_S014_PREFIX]
Paralogue

[MCID_S014]
The Hero-King

[MCID_S014_PLACE]
The Broken Castle

[MCID_S014_OUTLINE]
A place of significance to Emblem
Marth. Here, the Divine Dragon will
face an important trial. 

[MCID_S015_PREFIX]
Paralogue

[MCID_S015]
The Weaver

[MCID_S015_PLACE]
Garden of Memories

[MCID_S015_OUTLINE]
A mysterious ring is enshrined in
a place that feels similar to the
Lithos Castle gardens.

[MID_ENCOUNT]
Skirmish

[MID_ENCOUNT_TRAINING]
Training

[MID_RULE_Title]
Victory:

[MID_RULE_Title_LOSE]
Defeat: 

[MID_RULE_ANNIHILATE]
Rout the enemy.

[MID_RULE_DESTROY_BOSS]
Defeat enemy commander.

[MID_RULE_DESTROY_BOSS_TURN]
Defeat enemy commander in $Arg(0) turns.

[MID_RULE_SURVIVE_TURN]
Survive for $Arg(0) turns.

[MID_RULE_COMMON_LOSE]
$P is defeated.

[MID_RULE_WANNIHILATION_LOSE]
All allies are defeated.

[MID_RULE_M000_WIN]
Rout the enemy.

[MID_RULE_M001_WIN]
Rout the enemy.

[MID_RULE_M002_WIN]
Defeat Lumiere.

[MID_RULE_M003_WIN]
Rout the enemy.

[MID_RULE_M004_WIN]
Defeat Roudan.

[MID_RULE_M005_WIN]
Defeat Neruuke.

[MID_RULE_M006_WIN]
Defeat Teranda.

[MID_RULE_M006_LOSE]
$P or Yunaka is defeated. 

[MID_RULE_M007_WIN]
Defeat Hortensia.

[MID_RULE_M008_WIN]
Defeat Ivy.

[MID_RULE_M008_LOSE]
$P is defeated or foes reach area.

[MID_RULE_M009_WIN]
Defeat Ivy. 

[MID_RULE_M010_WIN]
Defeat Hyacinth and Corrupted Morion.

[MID_RULE_M011_WIN]
$P escapes.

[MID_RULE_M012_WIN]
Rout the enemy.

[MID_RULE_M013_WIN]
Defeat Tettsy and Tottsy.

[MID_RULE_M014_WIN]
Defeat Hortensia, Sepia, Marron, and Mauve.

[MID_RULE_M015_WIN]
Seadas escapes. 

[MID_RULE_M015_LOSE]
$P or Seadas is defeated.

[MID_RULE_M016_WIN]
Defeat Marron and Mauve.

[MID_RULE_M017_WIN]
Defeat all six enemy commanders.

[MID_RULE_M018_WIN]
Defeat Abium.

[MID_RULE_M019_WIN]
Defeat Marron and Mauve.

[MID_RULE_M020_WIN]
Defeat Gris.

[MID_RULE_M021_WIN]
Defeat Veyre.

[MID_RULE_M022_WIN]
Recover all of the Emblem Rings.

[MID_RULE_M023_WIN]
Defeat Sepia and Gris.

[MID_RULE_M024_WIN]
Defeat the past $P.

[MID_RULE_M024_LOSE]
$P is defeated or $Arg(0) turns pass.

[MID_RULE_M025_WIN]
Defeat Corrupted Lumiere.

[MID_RULE_M026_WIN]
Defeat Sombre.

[MID_RULE_S001_WIN]
Rout the enemy.

[MID_RULE_S002_WIN]
Defeat Mitan.

[MID_RULE_S003_WIN]
Defeat Emblem Lucina.

[MID_RULE_S004_WIN]
Defeat Emblem Lin.

[MID_RULE_S005_WIN]
Defeat Emblem Ike.

[MID_RULE_S006_WIN]
Defeat Emblem Byleth.

[MID_RULE_S007_WIN]
Defeat Emblem Kamui.

[MID_RULE_S008_WIN]
Defeat Emblem Eirik.

[MID_RULE_S009_WIN]
Defeat Emblem Siglud.

[MID_RULE_S010_WIN]
Defeat Emblem Leaf.

[MID_RULE_S011_WIN]
Defeat Emblem Micaiah.

[MID_RULE_S011_LOSE]
$P is defeated or foes reach area.

[MID_RULE_S012_WIN]
Defeat Emblem Roy.

[MID_RULE_S013_WIN]
Defeat Emblem Celica.

[MID_RULE_S014_WIN]
Defeat Emblem Marth.

[MID_RULE_S015_WIN]
Recover the ring. 

[MID_RULE_S015_LOSE]
$P is defeated or foe escapes.

[MID_RULE_TURN_LOSE]
$P is defeated or $Arg(0) turns pass.

[MID_RULE_VERSUS_LOSE]
All allies are defeated, or $Arg(0) turns pass.

[MTID_Nothing]
No Effect

[MTID_Engage]
Emblem Energy

[MTID_SoulOfDead]
Spirit

[MTID_GuardFence]
Fence

[MTID_BreakableWall]
Rickety Wall

[MTID_Cargo]
Junk

[MTID_Crystal]
Crystal

[MTID_Pedestal]
Central Pedestal

[MTID_Rock]
Rock

[MTID_RockLarge]
Boulder

[MTID_Sandbag]
Sandbags

[MTID_Chair]
Bench

[MTID_Paling]
Palisade

[MTID_Barrier]
Bulwark

[MTID_ObstacleLow]
Obstacles

[MTID_Altar]
Altar

[MTID_Rubble]
Rubble

[MTID_Pier]
Pier

[MTID_Ground]
Ground

[MTID_Forest]
Forest

[MTID_Grove]
Woods

[MTID_Desert]
Sand

[MTID_Quicksand]
Quicksand

[MTID_Shallow]
Shoal

[MTID_River]
River

[MTID_Waterway]
Moat

[MTID_Mountain]
Mountain

[MTID_Sky]
Sky

[MTID_Bridge]
Bridge

[MTID_BridgeBroken]
Collapsed Bridge

[MTID_BridgeRise]
Raised Bridge

[MTID_Ruin]
Ruins

[MTID_Windmill]
Windmill

[MTID_PrivateHouse]
House

[MTID_House]
Edifice

[MTID_StoneStatue]
Statue

[MTID_Building]
Building

[MTID_Hull]
Ship

[MTID_Sarcophagus]
Coffin

[MTID_Object]
Obstacle

[MTID_Bush]
Thicket

[MTID_Sea]
Open Water

[MTID_Tile]
Floor

[MTID_Lava]
Lava

[MTID_Wall]
Wall

[MTID_Stairs]
Stairs

[MTID_SummonCircle]
Sigil

[MTID_WallLow]
Low Wall

[MTID_Door]
Door

[MTID_Chest]
Chest

[MTID_Chest_Empty]
Empty Chest

[MTID_Roof]
Rooftop

[MTID_TileCollapsed]
Collapsed Floor

[MTID_TileRecovery]
Heal Tile

[MTID_TileDefense]
Protection Tile

[MTID_Fort]
Fort

[MTID_Pillar]
Pillars

[MTID_PillarLarge]
Large Pillar

[MTID_Cliff]
Cliff

[MTID_Bonfire]
Beacon

[MTID_Candlestick]
Candelabra

[MTID_Beach]
Beach

[MTID_Shrubbery]
Shrubbery

[MTID_Deck]
Deck

[MTID_Mast]
Mast

[MTID_EvilDragonVein]
Evil Dragon Shard

[MTID_BowCannon]
Ballista

[MTID_MagicCannon]
Magic Artillery

[MTID_FireCannon]
Flame Cannon

[MTID_Ring_Siglud]
Ring of the Holy Knight

[MTID_Ring_Celica]
Ring of the Caring Princess

[MTID_Ring_Micaiah]
Ring of the Dawn Maiden

[MTID_Ring_Roy]
Ring of the Young Lion

[MTID_Ring_Leaf]
Ring of the Wise King

[MTID_Ring_Lucina]
Ring of the Holy Princess

[MTID_Ring_Lin]
Ring of the Lady of the Plains

[MTID_Ring_Ike]
Ring of the Blue Flame Hero

[MTID_Ring_Byleth]
Ring of the Instructor

[MTID_Ring_Kamui]
Ring of the One Who Chose the Future

[MTID_Ring_Eirik]
Ring of the Azure Wind-Sky

[MTID_NoEntry]
Off-Limits

[MTID_HelpSpot]
Entryway

[MTID_Sandbox]
Sand

[MTID_GoldMountain]
Pile of Gold

[MTID_Spring]
Pool

[MTID_IceFloor]
Ice

[MTID_Snowman]
Snowman

[MTID_Hay]
Hay

[MTID_Cactus]
Cacti

[MTID_RoseArch]
Arches

[MTID_Remains]
Ruins

[MTID_Cart]
Wagon

[MTID_Well]
Well

[MTID_Loading]
Crates

[MTID_Fence]
Barricade

[MTID_AnimalStatue]
Alpaca Statue

[MTID_SoraStatue]
Spirit Statue

[MTID_EarthPillar]
Stone Pillars

[MTID_Fog]
Fog

[MTID_Fire]
Flames

[MTID_Miasma]
Miasma

[MTID_Aroma]
Glow

[MTID_Block]
Ice Pillar

[MTID_Water]
Water

[MTID_Ivy]
Vines

[MTID_Light]
Shine

[MID_TE_Avoid]
Avo

[MID_TE_Heal]
Heal/Turn

[MID_TE_Damage]
Damage/Turn

[MID_TE_Def]
Def

[MID_TE_MDef]
Res

[MID_TE_PlayerDamage]
Ally Def/Res

[MID_TE_EnemyDamage]
Foe Def/Res

[MID_TE_Break]
Unbreakable

[MID_TE_FlightOnly]
Fliers Only

[MID_TE_NoEntry]
Impassable

[MID_TE_Destroy]
Destructible

[MID_TE_Shine]
Lights up surrounding spaces.

[MID_TE_HelpSpot]
Deploy units

[MID_TE_Cannon_Attack]
Atk

[MID_TE_Cannon_Hit]
Hit

[MID_TE_Cannon_Stock]
$Arg(0)/$Arg(1)

[MID_TE_Skill_Effect]
Skill Effects

[MID_TE_Move]
Mov

